Gatekeeper Chronicles

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Adventure Session March 8, 2016

DM: Jonathan

Sensei Belthomais sent our party to kill some stray mind flayers who were terrorizing a city. The githzerai had an understanding with the coven of mindflayers, coven broke away from the hive mind of other mind flayers, so they had to be killed. We hunted down the mind flayers, but in the process of killing them started a great war between the gith and mind flayers.

We returned back to Tal’Tavin under attack between gith and mind flayers. Tal’Tavin burned down. Sensei Belthomais sent Mariko and other survivors to a “safe place” (we have no idea). The gith then sent us to a different unknown location. And that’s where we left off…..

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D&D Session March 22, 2016

DM: Justin

  • portal led to unknown area
  • Kargosa found a map and note from Sensei Belthomais. Requested us to go to town of Loudwater and find Wilibur. Asked to keep the map secret.
  • We found that the portal led us to the Forgotten Realms!
  • As part of the plane shift into the FR, all of our non-magical metal items were transformed to wood, and any faith-based powers (read: clerics) no longer worked.
  • Met Willie on the road, Allen’s new PC. Willie was part of a caravan that was attacked by goblins. Only he survived.
  • We met a woodland guide, named Evermoor, who offered to lead us to Loudwater, which is a day and half travel away.
    • He informed us that the area is ruled by the Lord’s Alliance
  • While travelling to Loudwater, we encountered some goblin scouts with warg mounts. We attacked and killed them. Evermoor informed us that the goblins have a camp not far from here. Since these were the goblins that killed Willie’s cavaran, we decided to raid the camp and kill the goblins.
  • We found the goblin camp. We busted in, killed some goblins and their chief, but ended the session after the big battle.
    • Carric was able to use his cleric powers again, but didn’t explain how.
    • We still have the entire cave system to explore, and possibly more goblins to fight….
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